Every year the wizards compete for the title Master in wizardry. This year the tournament of magic is held in the forest of a thousand ways. Here the wizards will have to prove themselves, by bringing there students to the magical destination.
Are you up for the challenge and ready to participate? Your students are not allowed to practice magic, so the outcome of the tournament is completely up to you.
If you obtain the magic cards, your students can proceed with speed or you can hinder students of the other wizard(s). The magical destination will be reached quickly, if you use your magic powers smart and tactically. The Ways of Magic lets children take their first steps in the enchanting world of board games. The structure and design of the game delivers the right balance in game possibilities and playing skills of the young wizards. With the use of four different game boards, accessories and extended game variants, this game provides a challenge for the young and the old (and even the adult), drawing upon the development of spatial insight.
Brick Lane
The youngest wizards walk on their separate lanes to the final destination in the middle of the board. Playfully they learn to count and the influence of sequential actions. The enchanting design of the cards, with wordless pictures, invite repeated play and acquiring the skills for the next level.
Puzzle Path
In this game, the players also try to be the first to reach the middle of the board, but now they can influence the progress of the other players as well. That poses the players repeatedly for difficult choices: progress, create a route or block one or more of your opponents. The introduction of extra magical cards increases the possibilities of the players as well. Moreover, spatial acuity becomes a discerning aspect. This makes this game variant fun to play, even for the older players.
Mystery way
The goal in this game is to reach your personalised destination. Where that might be is beforehand unknown. All players must start exploring and outwit their opponents at the same time. A complete arsenal of magical cards and possibilities is at your disposal, ranging from blockades and headwind up to the scorching dragon’s fire and the almighty wizard. The vast arsenal of possibilities in combination with the challenges for spatial acuity, require a good strategic insight.
Educational aspects:
- Development of spatial awareness.
- Determine order of play.
- Complexity in decision making process.
- Logical reasoning and combining possibilities.
- Tweezers handle.
The ways of Magic
Every year the wizards compete for the title Master in wizardry. This year the tournament of magic is held in the forest of a thousand ways. Here the wizards will have to prove themselves, by bringing there students to the magical destination.
Are you up for the challenge and ready to participate? Your students are not allowed to practice magic, so the outcome of the tournament is completely up to you.
If you obtain the magic cards, your students can proceed with speed or you can hinder students of the other wizard(s). The magical destination will be reached quickly, if you use your magic powers smart and tactically. The Ways of Magic lets children take their first steps in the enchanting world of board games. The structure and design of the game delivers the right balance in game possibilities and playing skills of the young wizards. With the use of four different game boards, accessories and extended game variants, this game provides a challenge for the young and the old (and even the adult), drawing upon the development of spatial insight.
Brick Lane
The youngest wizards walk on their separate lanes to the final destination in the middle of the board. Playfully they learn to count and the influence of sequential actions. The enchanting design of the cards, with wordless pictures, invite repeated play and acquiring the skills for the next level.
Puzzle Path
In this game, the players also try to be the first to reach the middle of the board, but now they can influence the progress of the other players as well. That poses the players repeatedly for difficult choices: progress, create a route or block one or more of your opponents. The introduction of extra magical cards increases the possibilities of the players as well. Moreover, spatial acuity becomes a discerning aspect. This makes this game variant fun to play, even for the older players.
Mystery way
The goal in this game is to reach your personalised destination. Where that might be is beforehand unknown. All players must start exploring and outwit their opponents at the same time. A complete arsenal of magical cards and possibilities is at your disposal, ranging from blockades and headwind up to the scorching dragon’s fire and the almighty wizard. The vast arsenal of possibilities in combination with the challenges for spatial acuity, require a good strategic insight.
Educational aspects:
- Development of spatial awareness.
- Determine order of play.
- Complexity in decision making process.
- Logical reasoning and combining possibilities.
- Tweezers handle.
Bovenweg 235
1834 CM St. Pancras
Nederland
telefoon: +31 (0)72 - 785 04 72
mobiel: +31 (0)6 - 558 776 29
e-mail: sabine@opsteltenspeelgoed.com
Ontwerp en realisatie: 2DSign
Bovenweg 235
1834 CM St. Pancras
Nederland
telefoon: +31 (0)72 - 785 04 72
mobiel: +31 (0)6 - 558 776 29
e-mail: sabine@opsteltenspeelgoed.com
Ontwerp en realisatie: 2DSign